I’m encountering an incredibly frustrating issue with Level Sequences.
I have a Static Mesh Actor keyframed with a simple rotation animation in a level sequence that contains transform/animation data for several other actors, along with event triggers to load and unload a level stream containing all the actors this sequence animates.
While in editor, I can play the sequence back in the sequence editor, and everything animates as expected. If I run “simulate” and play the sequence back, still everything works as expected. However, when running in “play” mode, everything animates properly EXCEPT for the Static Mesh Actor I mentioned at the top. I can’t for the life of me figure out why this one simple actor refuses to animate. What am I missing?