Every time I want to quickly change the pivot point of a static mesh directly in Unreal, I wonder why it is not possible to change it by exact measures, or see by how many units I moved it with the mouse, since I need to adapt the positions of the already placed meshes of this type by exactly this amount.
The section of the modeling mode is already named Transform, so it would be fitting to have the transform widget available for position and orientation.
This sounds like a low hanging fruit with minimal changes required, and keeping users to export static meshes to other tools.
Thanks