I have an object that I want to place in a relative location w.r.t. its parent using SetRelativeXXX. The object’s coordinate system is different to Unreal’s. How can I transform the position so that it works in Unreal using C++ please?
For the object:
positive x is to the right (x axis is left / right relative to parent).
positive y is up (y axis is up / down relative to parent)
negative z is forward (relative to parent)