4.12 broke my animation blueprint - I was setting my animation blueprint through Construction Script with ‘Transform Bone’ nodes, now they all stopped updating bones. For example, this should update bone location & scale from a variable that is set in Construction Script from other blueprint:
93506-
… But now it doesn’t do anything. It worked OK before 4.12.
Update: It probably loses variable value somewhere, I’ve posted an example in the first comment…
How can I fix this? This issue stops me from updating my Marketplace tool for 4.12…
------- UPDATE: -------
I’ve reproduced this bug in two simple demo projects, one working correctly for 4.11 and second one presenting the bug, for 4.12. Here are the project files:
4.12 project, bugged:
4.11 project, working:
Changing his head scale in editor works in 4.11, but not in 4.12. They have exact the same setup.
I’ve also discovered that it stopped working for Construction Script, but it works in-game. It looks like animation blueprint in 4.12 resets its variables every tick to default value.
Please fix this, this bug destroys my Marketplace tool for 4.12
I’ve created ‘Set Scale’ custom event to test where it loses variable value. The ‘scale’ variable is set via this custom event from other blueprint. Here is how it looks:
UPDATE:
I’ve reproduced this bug in two simple demo projects, one working correctly for 4.11 and second one presenting the bug, for 4.12. Here are the project files:
4.12 project, bugged:
4.11 project, working:
Changing his head scale in editor works in 4.11, but not in 4.12. They have exact the same setup.
I’ve also discovered that it stopped working for Construction Script, but it works in-game. It looks like animation blueprint in 4.12 resets its variables every tick to default value.
Please fix this, this bug destroys my Marketplace tool for 4.12
Hello, any news on this? Is it hard to fix? Many people are asking about 4.12 compatibility of my Marketplace item and I can’t update it without this being fixed
I hope they fix this soon, Project won’t work well without any solution to fix this. Rebuilding levels is no option for me. Let’s hope it will be done soon. It work well in the editor but not on play. Then all is disorientated.
Unfortunately this likely won’t make it into a hotfix for 4.12. It’s marked as to-do, but I don’t think anybody has dug into it yet to see how hard a fix will be.