If I have defined a collision body of a bone in a skeletal mesh, on physics assets, I can’t move this bone in AnimBlueprint.
If I delete this collision body in physics assets I can move bone in AnimBlueprint.
Is this normal?
If I have defined a collision body of a bone in a skeletal mesh, on physics assets, I can’t move this bone in AnimBlueprint.
If I delete this collision body in physics assets I can move bone in AnimBlueprint.
Is this normal?
Wow, your question just saved me from pulling anymore of my hair out. Have you gotten any answer on this? I am in the same boat.