Transform a Landscape In World Partition

Hello from France,

Since 2 month, i discovered the unreal world.

I started to make a big landscape, my town, taking height map from google and doing roads and altitudes with Cesium.

Now my map is pretty big 30x30km and my computer start to lag.

I understand vera late that i need to use world partition setup but now i don’t want to restart.

I try to convert my level but it seems to don’t work.

Does someone can Help me?

Some thing are not really easily understable for me, there is partitionned streaming, world composition, world partition, what is the best actually to build an open world game.

I watched a lot of tutoriel, hours and hours, and guys always click on convert level, select their level and voila they got tiles… My unreal Crashing instantly or this error is coming.

it’s been 1 week of try with a lot of settings and nothing change. My map is really hard to work with, i got a lot of road spline on the map, I can’t restart from 0.

Please help me.

Nicolas.

Summary
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'D:/ProgramFiles/Epic Games/UE_5.4/FeaturePacks/StarterContent.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'D:/ProgramFiles/Epic Games/UE_5.4/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'D:/ProgramFiles/Epic Games/UE_5.4/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'D:/ProgramFiles/Epic Games/UE_5.4/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'D:/ProgramFiles/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'D:/ProgramFiles/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'D:/ProgramFiles/Epic Games/UE_5.4/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'D:/ProgramFiles/Epic Games/UE_5.4/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'D:/ProgramFiles/Epic Games/UE_5.4/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'D:/ProgramFiles/Epic Games/UE_5.4/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
LogSlate: The tab "LevelEditorSceneOutliner2" attempted to spawn in layout 'UnrealEd_Layout_v1.5' but failed for some reason. It will not be displayed.
LogSlate: The tab "Sequencer" attempted to spawn in layout 'UnrealEd_Layout_v1.5' but failed for some reason. It will not be displayed.
LogSlate: Took 0.000958 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.001290 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
LogSlate: Took 0.000795 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.000719 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
LogSlate: Took 0.001016 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogStall: Startup...
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 57.04 seconds
LogContentStreaming: Texture pool size now 1000 MB
LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
Running Python start-up script 'D:/ProgramFiles/Epic Games/UE_5.4/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py': 0.162602 secs
LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
Running Python start-up script 'D:/ProgramFiles/Epic Games/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.061842 secs
LogD3D12RHI: Cannot end block when stack is empty
LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 33.278019
LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 43.136368
LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
LogSlate: Took 0.000832 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 49.902893
LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 49.902893, Update Interval: 312.581573
LogAssetRegistry: AssetRegistryGather time 0.5849s: AssetDataDiscovery 0.0849s, AssetDataGather 0.0346s, StoreResults 0.4654s.
    NumCachedDirectories 0. NumUncachedDirectories 2231. NumCachedFiles 12681. NumUncachedFiles 0.
LogSourceControl: Uncontrolled asset enumeration started...
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000687 seconds (updated 0 objects)
LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: 81b...54a Access[Expires: 2024.12.04-22.40.17 Remaining: 7200.15] Refresh[Expires: 2025-06-02T20:27:58.900Z Remaining: 15551261.90] State: Valid
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
LogFab: Display: User logged in
LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
LogSourceControl: Uncontrolled asset enumeration finished in 1.660013 seconds (Found 12656 uncontrolled assets)
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[<Redacted>], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-YTXF2zPx8Uu9Ru6be76eow-l9Ivk_HHMk29M6tMrP51UA]
LogDerivedDataCache: C:/Users/HP Victus/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.007 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
LogD3D12RHI: Warning: GPU timeout: A payload (0x0000070DA7F31B00) on the [0x0000070D83F36B80, 3D] queue has not completed after 5.000134 seconds.
LogD3D12RHI: Warning: GPU timeout: A payload (0x0000070DA7F30000) on the [0x0000070D83F37180, Compute] queue has not completed after 5.005370 seconds.
LogEOSSDK: Warning: LogAnalytics: EventCache either took too long to flush (1.481 ms) or had a very large payload (0.697 KB, 1 events). Listing events in the payload for investigation:
LogEOSSDK: Warning: LogAnalytics: UsageMetric,701
LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 11936.682617 MiB, MemoryLimit = 361.9375 MiB 
LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 11936.682617 MiB, MemoryLimit = 361.894531 MiB 
LogWorldPartition: ULevel::OnLevelLoaded(Map_Hyeres)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
LogWorldPartition: Display: WorldPartition initialize started...
LogWorldPartition: UWorldPartition::Initialize : World = /Game/Map_Hyeres.Map_Hyeres, World Type = Inactive, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
LogContentBundle: [Map_Hyeres(Standalone)] Creating new container.
LogWorldPartition: Display: WorldPartition initialize took 104.927 ms
LogObjectTools: Deleting 1 worlds: /Game/Map_Hyeres.Map_Hyeres
LogObjectTools: Currently 1 active worlds: /Game/TestImportGiens.TestImportGiens
LogUObjectHash: Compacting FUObjectHashTables data took 143.35ms
LogSlate: Window 'Delete Assets' being destroyed
LogWorld: UWorld::CleanupWorld for Map_Hyeres, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Map_Hyeres.Map_Hyeres
LogContentBundle: [Map_Hyeres(Standalone)] Deleting container.
LogUObjectHash: Compacting FUObjectHashTables data took   1.75ms
LogUObjectHash: Compacting FUObjectHashTables data took   1.75ms
LogUObjectHash: Compacting FUObjectHashTables data took   0.68ms
LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/Map_Hyeres does not exist, will not scan.
EditorErrors: Error: /Game/AutomotiveMaterials/Utils/AngleConvertUtility/UTIL_AngleMapConversion.UTIL_AngleMapConversion needs to be re-saved and possibly upgraded.
EditorErrors: Error: /Game/AutomotiveMaterials/Utils/AngleConvertUtility/UTIL_AngleMapConversion.UTIL_AngleMapConversion needs to be re-saved and possibly upgraded.
LogLinker: Warning: [AssetLog] D:\Documents\Unreal Engine\HYERES OPEN WORLD\HyerosT1 - Save 21 WORLD - HLOD OK\Content\TestImportGiens-copysave.umap: Failed to load '/Game/__ExternalActors__/TestImportGiens-copysave/D/18/8ORG0FZRVWI3SQVF5ISQGI': Can't find file.
LogLinker: Warning: [AssetLog] D:\Documents\Unreal Engine\HYERES OPEN WORLD\HyerosT1 - Save 21 WORLD - HLOD OK\Content\TestImportGiens-copysave.umap: VerifyImport: Failed to load package for import object 'Package /Game/__ExternalActors__/TestImportGiens-copysave/D/18/8ORG0FZRVWI3SQVF5ISQGI'
LogWorldPartition: ULevel::OnLevelLoaded(TestImportGiens-copysave)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
LogWorldPartition: Display: WorldPartition initialize started...
LogWorldPartition: UWorldPartition::Initialize : World = /Game/TestImportGiens-copysave.TestImportGiens-copysave, World Type = Inactive, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
LogContentBundle: [TestImportGiens-copysave(Standalone)] Creating new container.
LogWorldPartition: Display: WorldPartition initialize took 5.000 ms (total: 109.927 ms)
LogObjectTools: Deleting 1 worlds: /Game/TestImportGiens-copysave.TestImportGiens-copysave
LogObjectTools: Currently 1 active worlds: /Game/TestImportGiens.TestImportGiens
LogUObjectHash: Compacting FUObjectHashTables data took   1.62ms
LogSlate: Window 'Delete Assets' being destroyed
LogWorld: UWorld::CleanupWorld for TestImportGiens-copysave, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/TestImportGiens-copysave.TestImportGiens-copysave
LogContentBundle: [TestImportGiens-copysave(Standalone)] Deleting container.
LogUObjectHash: Compacting FUObjectHashTables data took   1.31ms
LogUObjectHash: Compacting FUObjectHashTables data took   1.40ms
LogUObjectHash: Compacting FUObjectHashTables data took   0.63ms
LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/Map_Hyeres does not exist, will not scan.
EditorErrors: Error: /Game/AutomotiveMaterials/Utils/AngleConvertUtility/UTIL_AngleMapConversion.UTIL_AngleMapConversion needs to be re-saved and possibly upgraded.
LogUObjectHash: Compacting FUObjectHashTables data took   1.40ms
EditorErrors: Error: /Game/AutomotiveMaterials/Utils/AngleConvertUtility/UTIL_AngleMapConversion.UTIL_AngleMapConversion needs to be re-saved and possibly upgraded.
LogSlate: Window 'Asset Dialog' being destroyed
LogSlate: Window 'Convert Settings' being destroyed
LogWorld: UWorld::CleanupWorld for TestImportGiens, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
LogAudio: Display: Audio Device unregistered from world 'None'.
LogUObjectHash: Compacting FUObjectHashTables data took   3.84ms
LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
LogWorldPartitionEditor: Display: Running commandlet: D:\ProgramFiles\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor.exe  "../../../../../../Documents/Unreal Engine/HYERES OPEN WORLD/HyerosT1 - Save 21 WORLD - HLOD OK/HyerosT1-HLODok.uproject" -BaseDir="D:/ProgramFiles/Epic Games/UE_5.4/Engine/Binaries/Win64/" -Unattended -RunningFromUnrealEd -AbsLog="D:/Documents/Unreal Engine/HYERES OPEN WORLD/HyerosT1 - Save 21 WORLD - HLOD OK/Saved/Logs/WorldPartition/WorldPartitionConvertCommandlet-0000465c-2024-12-04T21.44.59.221Z.log" -run=WorldPartitionConvertCommandlet /Game/TestImportGiens -All
owCommandletRendering -ConversionSuffix -OnlyMergeSubLevels -FoliageTypePath=/Game/FoliageTypes
LogWorldPartitionEditor: Error: #### Commandlet Failed ####
LogWorldPartitionEditor: Error: D:\ProgramFiles\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor.exe  "../../../../../../Documents/Unreal Engine/HYERES OPEN WORLD/HyerosT1 - Save 21 WORLD - HLOD OK/HyerosT1-HLODok.uproject" -BaseDir="D:/ProgramFiles/Epic Games/UE_5.4/Engine/Binaries/Win64/" -Unattended -RunningFromUnrealEd -AbsLog="D:/Documents/Unreal Engine/HYERES OPEN WORLD/HyerosT1 - Save 21 WORLD - HLOD OK/Saved/Logs/WorldPartition/WorldPartitionConvertCommandlet-0000465c-2024-12-04T21.44.59.221Z.log" -run=WorldPartitionConvertCommandlet /Game/TestImportGiens -AllowCommandletRendering 
-ConversionSuffix -OnlyMergeSubLevels -FoliageTypePath=/Game/FoliageTypes
LogWorldPartitionEditor: Error: Return Code: 3
LogWorldPartitionEditor: Error: #### BEGIN COMMANDLET OUTPUT (from D:/Documents/Unreal Engine/HYERES OPEN WORLD/HyerosT1 - Save 21 WORLD - HLOD OK/Saved/Logs/WorldPartition/WorldPartitionConvertCommandlet-0000465c-2024-12-04T21.44.59.221Z.log) ####
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogInit: Display: Running engine for game: HyerosT1-HLODok
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : platform="Windows"
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : config="Development"
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.4-CL-35576357"
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : engineversion="5.4.4-35576357+++UE5+Release-5.4"
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.4541] "
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800H with Radeon Graphics"
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : asan="0"
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : commandline="" "../../../../../../Documents/Unreal Engine/HYERES OPEN WORLD/HyerosT1 - Save 21 WORLD - HLOD OK/HyerosT1-HLODok.uproject" -BaseDir="D:/ProgramFiles/Epic Games/UE_5.4/Engine/Binaries/Win64/" -Unattended -RunningFromUnrealEd -AbsLog="D:/Documents/Unreal Engine/HYERES OPEN WORLD/HyerosT1 - Save 21 WORLD - HLOD OK/Saved/Logs/WorldPartition/WorldPartitionConvertCommandlet-0000465c-2024-12-04T21.44.59.221Z.log" -run=WorldPartitionConvertCommandlet /Game/TestImportGiens -AllowCommandletR
endering -ConversionSuffix -OnlyMergeSubLevels -FoliageTypePath=/Game/FoliageTypes""
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : loginid="0497b850703d"
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : llm="0"
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading Android ini files took 0.05 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading Mac ini files took 0.06 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading Unix ini files took 0.06 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading TVOS ini files took 0.06 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading Windows ini files took 0.06 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading Linux ini files took 0.07 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPluginManager: Display: Ignored optional reference to 'ConcertSyncClient' plugin from 'LiveLink' plugin; plugin was not built by target.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCUDA: Display: CUDA module ready pending PostEngineInit.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.06:658][  0]LogHAL: Display: Platform has ~ 16 GB [16474189824 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.06:913][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.07:898][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:115][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:115][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:235][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:235][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:235][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:235][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:235][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:235][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:235][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:238][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:240][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:289][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:289][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:289][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:289][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:289][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:289][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:289][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:289][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:289][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:289][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:303][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:303][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:303][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:303][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:310][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:310][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:310][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:318][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:318][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:318][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:318][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:338][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:338][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:338][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:338][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:338][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:369][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:560][  0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:601][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2464 MiB)
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:626][  0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:640][  0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:663][  0]LogDerivedDataCache: Display: C:/Users/HP Victus/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.16ms. RandomReadSpeed=134.15MBs, RandomWriteSpeed=71.59MBs. Assigned SpeedClass 'Local'
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:676][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:680][  0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Documents/Unreal Engine/HYERES OPEN WORLD/HyerosT1 - Save 21 WORLD - HLOD OK/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.08:682][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.12:479][  0]LogEditorDomain: Display: EditorDomain is Disabled
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.13:093][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.13:093][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.13:093][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.13:102][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.13:102][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.13:144][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.13:144][  0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Documents/Unreal Engine/HYERES OPEN WORLD/HyerosT1 - Save 21 WORLD - HLOD OK/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.13:145][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.13:366][  0]LogMaterial: Display: WorldGridMaterial-SM6-Default: MATSM_F352F674A0D503790A5235582FBA6412_PCD3D_SM6_-467229472__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt_DXC1_SA_VFO_LFV_LTRRT_SKYATM_SKYHF_SLWSMDLT_STRDSTRIP_gs1_sdct_VRS_VT-0-1-1-0_MIN_PJC_SHRC_DF_MS_T0_MS_T1_VED_Aniso-1_ComprOodle_Compr2_Lev4
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.14:888][  0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.14:888][  0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.14:888][  0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.14:888][  0]LogMeshReduction: Display: No distributed automatic mesh merging module available
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.15:137][  0]LogInterchangeEngine: Display: Missing Interchange reimport data for Texture2D /nDisplay/LightCard/T_UVIndicator.T_UVIndicator
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.15:138][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.15:297][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.15:297][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.15:873][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.15:881][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 7.696 ms
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.45.15:915][  0]LogBlackmagicCore: Error: A DeckLink iterator could not be created - 80040154. The DeckLink drivers may not be installed.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.18:331][  0]LogPython: Display: Preparing to install python dependencies into: D:/Documents/Unreal Engine/HYERES OPEN WORLD/HyerosT1 - Save 21 WORLD - HLOD OK/Intermediate/PipInstall/Lib/site-packages
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.20:296][  0]LogOpenColorIOEditor: Display: Force-disable invalid viewport transform settings.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.21:133][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.22:593][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.25:953][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.25:953][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.30:265][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.31:121][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.31:461][  0]LogCUDA: Display: Initialising CUDA API...
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.31:496][  0]LogCUDA: Display: CUDA API initialised successfully.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.31:496][  0]LogCUDA: Display: Found 1 CUDA capable devices.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.31:496][  0]LogCUDA: Display: Found device 0 called "NVIDIA GeForce RTX 3060 Laptop GPU".
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.31:496][  0]LogCUDA: Display: Attempting to create CUDA context on GPU Device 0...
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.31:627][  0]LogCUDA: Display: Created CUDA context on device "NVIDIA GeForce RTX 3060 Laptop GPU".
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.42:580][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.42:729][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.42:747][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.43:846][  0]LogWorldPartitionConvertCommandlet: Display: Conversion started...
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:406][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 2941.672607 MiB, MemoryLimit = 1143.8125 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:406][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 2941.672607 MiB, MemoryLimit = 1143.8125 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:497][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 2252.933838 MiB, MemoryLimit = 1120.050781 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:498][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 2252.933838 MiB, MemoryLimit = 1120.050781 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:510][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1719.082886 MiB, MemoryLimit = 1119.523438 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:510][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1719.082886 MiB, MemoryLimit = 1119.523438 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:528][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1258.735962 MiB, MemoryLimit = 1115.027344 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:529][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1258.735962 MiB, MemoryLimit = 1114.871094 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:534][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 3579.610107 MiB, MemoryLimit = 1112.808594 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:534][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 3579.610107 MiB, MemoryLimit = 1112.808594 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:577][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1243.838501 MiB, MemoryLimit = 1093.300781 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:577][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1243.838501 MiB, MemoryLimit = 1093.300781 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:580][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 4851.523438 MiB, MemoryLimit = 1093.289062 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:580][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 4851.523438 MiB, MemoryLimit = 1093.289062 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:608][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1211.846313 MiB, MemoryLimit = 1085.121094 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:608][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1211.846313 MiB, MemoryLimit = 1085.125 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:617][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1237.424072 MiB, MemoryLimit = 1077.636719 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:617][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1237.424072 MiB, MemoryLimit = 1076.933594 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:623][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1425.922729 MiB, MemoryLimit = 1070.710938 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:624][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1425.922729 MiB, MemoryLimit = 1070.710938 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:696][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 1027.585938 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:696][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 1027.585938 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:698][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 4608.0625 MiB, MemoryLimit = 1027.585938 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:698][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 4608.0625 MiB, MemoryLimit = 1027.582031 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:728][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 4608.0625 MiB, MemoryLimit = 1024.171875 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:730][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 4608.0625 MiB, MemoryLimit = 1024.175781 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:788][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 1020.332031 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:788][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 1020.332031 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:789][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 1020.332031 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:790][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 1020.332031 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:866][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 997.585938 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:867][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 997.585938 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:867][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 997.59375 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:867][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 997.59375 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:878][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 999.207031 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:878][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 999.207031 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:878][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 999.207031 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:880][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 999.207031 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:880][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 999.238281 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:880][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 999.238281 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:880][  0]LogMaterial: Display: Missing cached shadermap for MTL_MWAM_Landscape_IslandExample in PCD3D_SM6, Default, SM6, Editor (DDC key hash: f47295d430e9ea65abe99d91a0568f618f3793dd), compiling. 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:881][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 999.253906 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:881][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 999.253906 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:882][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 999.28125 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:882][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 999.28125 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:882][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 999.300781 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:882][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 999.300781 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:967][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 999.253906 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:967][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 999.253906 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:968][  0]LogMaterial: Display: Missing cached shadermap for M_Default in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 73b04d1046421e153d6a5a8122f25ae5a42d3e46), compiling. 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:968][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 999.253906 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:969][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 902.804688 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.49:995][  0]LogMaterial: Display: Missing cached shadermap for MI_Default_Opaque_DS in PCD3D_SM6, Default, SM6, Editor (DDC key hash: a095ec90470de2e8cbad90c8cf2e24b2ab2c4960), compiling. 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.50:022][  0]LogMaterial: Display: Missing cached shadermap for MI_Default_Mask_DS in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 0e5ccc01c8deeba8dcec669ccc0d2dc3b79ef7dc), compiling. 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.50:809][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 2986.729248 MiB, MemoryLimit = 552.125 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.50:809][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 2986.729248 MiB, MemoryLimit = 551.824219 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.50:818][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 547.886719 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.50:818][  0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 1152.0625 MiB, MemoryLimit = 547.882812 MiB 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.56:193][  0]LogMaterial: Display: LandscapeMaterialInstanceConstant_249-SM6-Default: MATSM_F352F674A0D503790A5235582FBA6412_PCD3D_SM6_-467229472__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt_DXC1_SA_VFO_LFV_LTRRT_SKYATM_SKYHF_SLWSMDLT_STRDSTRIP_gs1_sdct_VRS_VT-0-1-1-0_MIN_PJC_SHRC_DF_MS_T0_MS_T1_VED_Aniso-1_ComprOodle_Compr2_Lev4_ExclNonPipSh-1_LWC-2097152_2613239799_SLWDP_SKPassThrough1_Nanite-Tess0CSMat1PSMat1DB6FCC63A5C44EA751315CBC3EF5DDED_Num_SM6_FL_0000000d_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05Rem
oveFoliage00_0_DB3E993F4E2E98B305AD13B92D8C5DA5_
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.45.58:931][  0]LogMaterial: Display: LandscapeMaterialInstanceConstant_251-SM6-Default: MATSM_F352F674A0D503790A5235582FBA6412_PCD3D_SM6_-467229472__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt
FLandscapePhysicalMaterialPS0_0_
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.46.01:713][  0]LogWorldPartitionConvertCommandlet: Display: Deleting existing conversion results started...
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.46.01:713][  0]LogWorldPartitionConvertCommandlet: Display: Deleting existing conversion results took 30.151 ms
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.46.03:061][  0]LogMaterial: Display: Material /Game/Fab/Free_Game_Ready_Palm/PalmBark.PalmBark needed to have new flag set bUsedWithInstancedStaticMeshes !
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.46.03:071][  0]LogMaterial: Display: Missing cached shadermap for M_Default in PCD3D_SM6, Default, SM6, Editor (DDC key hash: e9b09836ee50bee50d7957e47f827be7c6662e81), compiling. 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.46.03:118][  0]LogMaterial: Display: Missing cached shadermap for MI_Default_Mask_DS in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 96a0f245eeddebcd195b0a0533be40e0446b611d), compiling. 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.46.03:134][  0]LogMaterial: Display: Missing cached shadermap for MI_Default_Opaque_DS in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 4b42338d00cb2b58e66bb404448093eeb2b99f8a), compiling. 
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.46.03:403][  0]LogWorldPartitionConvertCommandlet: Display: FixupSoftObjectPaths started...
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2024.12.04-20.46.05:200][  0]LogWorldPartitionConvertCommandlet: Display: FixupSoftObjectPaths took 1.79 sec
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:400][  0]LogWindows: Error: === Critical error: ===
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:400][  0]LogWindows: Error: 
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:400][  0]LogWindows: Error: Fatal error!
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:401][  0]LogWindows: Error: 
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:401][  0]LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:401][  0]LogWindows: Error: 
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:402][  0]LogWindows: Error: [Callstack] 0x00007ffdb399aacb UnrealEditor-Core.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:402][  0]LogWindows: Error: [Callstack] 0x00007ffdb399a7f4 UnrealEditor-Core.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:402][  0]LogWindows: Error: [Callstack] 0x00007ffdb54443d6 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:402][  0]LogWindows: Error: [Callstack] 0x00007ffdae894f6e UnrealEditor-Landscape.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:403][  0]LogWindows: Error: [Callstack] 0x00007ffd6a8d451c UnrealEditor-Engine.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:403][  0]LogWindows: Error: [Callstack] 0x00007ffdb51398ad UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:404][  0]LogWindows: Error: [Callstack] 0x00007ffdb397a8b2 UnrealEditor-Core.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:404][  0]LogWindows: Error: [Callstack] 0x00007ffdb5524c13 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:404][  0]LogWindows: Error: [Callstack] 0x00007ffdb5221724 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:405][  0]LogWindows: Error: [Callstack] 0x00007ffdb522f336 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:405][  0]LogWindows: Error: [Callstack] 0x00007ffdb55270e2 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:405][  0]LogWindows: Error: [Callstack] 0x00007ffdb54b70b0 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:406][  0]LogWindows: Error: [Callstack] 0x00007ffdb5221724 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:406][  0]LogWindows: Error: [Callstack] 0x00007ffdb54459a2 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:407][  0]LogWindows: Error: [Callstack] 0x00007ffdb5444b7d UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:407][  0]LogWindows: Error: [Callstack] 0x00007ffdb54443eb UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:407][  0]LogWindows: Error: [Callstack] 0x00007ffdae894d23 UnrealEditor-Landscape.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:407][  0]LogWindows: Error: [Callstack] 0x00007ffd6a8d451c UnrealEditor-Engine.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:408][  0]LogWindows: Error: [Callstack] 0x00007ffdb51398ad UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:408][  0]LogWindows: Error: [Callstack] 0x00007ffdb397a8b2 UnrealEditor-Core.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:408][  0]LogWindows: Error: [Callstack] 0x00007ffdb5524c13 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:408][  0]LogWindows: Error: [Callstack] 0x00007ffdb5221724 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:408][  0]LogWindows: Error: [Callstack] 0x00007ffdb522f336 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:409][  0]LogWindows: Error: [Callstack] 0x00007ffdb55270e2 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:409][  0]LogWindows: Error: [Callstack] 0x00007ffdb5221724 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:410][  0]LogWindows: Error: [Callstack] 0x00007ffdb54459a2 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:410][  0]LogWindows: Error: [Callstack] 0x00007ffdb5444b7d UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:410][  0]LogWindows: Error: [Callstack] 0x00007ffdb54443eb UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:411][  0]LogWindows: Error: [Callstack] 0x00007ffdae894f6e UnrealEditor-Landscape.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:411][  0]LogWindows: Error: [Callstack] 0x00007ffd6a8d451c UnrealEditor-Engine.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:446][  0]LogWindows: Error: [Callstack] 0x00007ffdb51398ad UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:447][  0]LogWindows: Error: [Callstack] 0x00007ffdb397a8b2 UnrealEditor-Core.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:447][  0]LogWindows: Error: [Callstack] 0x00007ffdb5524c13 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:447][  0]LogWindows: Error: [Callstack] 0x00007ffdb5221724 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:447][  0]LogWindows: Error: [Callstack] 0x00007ffdb522f336 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:448][  0]LogWindows: Error: [Callstack] 0x00007ffdb55270e2 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:448][  0]LogWindows: Error: [Callstack] 0x00007ffdb54b70b0 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:448][  0]LogWindows: Error: [Callstack] 0x00007ffdb5221724 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:448][  0]LogWindows: Error: [Callstack] 0x00007ffdb54459a2 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:449][  0]LogWindows: Error: [Callstack] 0x00007ffdb5444b7d UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:449][  0]LogWindows: Error: [Callstack] 0x00007ffdb54443eb UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:450][  0]LogWindows: Error: [Callstack] 0x00007ffdae894d23 UnrealEditor-Landscape.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:450][  0]LogWindows: Error: [Callstack] 0x00007ffd6a8d451c UnrealEditor-Engine.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:450][  0]LogWindows: Error: [Callstack] 0x00007ffdb51398ad UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:450][  0]LogWindows: Error: [Callstack] 0x00007ffdb397a8b2 UnrealEditor-Core.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:450][  0]LogWindows: Error: [Callstack] 0x00007ffdb5524c13 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:451][  0]LogWindows: Error: [Callstack] 0x00007ffdb5221724 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:451][  0]LogWindows: Error: [Callstack] 0x00007ffdb522f336 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:451][  0]LogWindows: Error: [Callstack] 0x00007ffdb55270e2 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:451][  0]LogWindows: Error: [Callstack] 0x00007ffdb5221724 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:452][  0]LogWindows: Error: [Callstack] 0x00007ffdb54459a2 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:452][  0]LogWindows: Error: [Callstack] 0x00007ffdb5444b7d UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:452][  0]LogWindows: Error: [Callstack] 0x00007ffdb54443eb UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:452][  0]LogWindows: Error: [Callstack] 0x00007ffdae894f6e UnrealEditor-Landscape.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:452][  0]LogWindows: Error: [Callstack] 0x00007ffd6a8d451c UnrealEditor-Engine.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:452][  0]LogWindows: Error: [Callstack] 0x00007ffdb51398ad UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:453][  0]LogWindows: Error: [Callstack] 0x00007ffdb397a8b2 UnrealEditor-Core.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:453][  0]LogWindows: Error: [Callstack] 0x00007ffdb5524c13 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:453][  0]LogWindows: Error: [Callstack] 0x00007ffdb5221724 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:453][  0]LogWindows: Error: [Callstack] 0x00007ffdb522f336 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:453][  0]LogWindows: Error: [Callstack] 0x00007ffdb55270e2 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:453][  0]LogWindows: Error: [Callstack] 0x00007ffdb54b70b0 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:549][  0]LogWindows: Error: [Callstack] 0x00007ffdb5221724 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:549][  0]LogWindows: Error: [Callstack] 0x00007ffdb54459a2 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:549][  0]LogWindows: Error: [Callstack] 0x00007ffdb5444b7d UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:550][  0]LogWindows: Error: [Callstack] 0x00007ffdb54443eb UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:550][  0]LogWindows: Error: [Callstack] 0x00007ffdae894d23 UnrealEditor-Landscape.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:550][  0]LogWindows: Error: [Callstack] 0x00007ffd6a8d451c UnrealEditor-Engine.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:550][  0]LogWindows: Error: [Callstack] 0x00007ffdb51398ad UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:550][  0]LogWindows: Error: [Callstack] 0x00007ffdb397a8b2 UnrealEditor-Core.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:550][  0]LogWindows: Error: [Callstack] 0x00007ffdb5524c13 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:550][  0]LogWindows: Error: [Callstack] 0x00007ffdb5221724 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:551][  0]LogWindows: Error: [Callstack] 0x00007ffdb522f336 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:551][  0]LogWindows: Error: [Callstack] 0x00007ffdb55270e2 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:551][  0]LogWindows: Error: [Callstack] 0x00007ffdb5221724 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:551][  0]LogWindows: Error: [Callstack] 0x00007ffdb54459a2 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:551][  0]LogWindows: Error: [Callstack] 0x00007ffdb5444b7d UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:551][  0]LogWindows: Error: [Callstack] 0x00007ffdb54443eb UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:552][  0]LogWindows: Error: [Callstack] 0x00007ffdae894f6e UnrealEditor-Landscape.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:552][  0]LogWindows: Error: [Callstack] 0x00007ffd6a8d451c UnrealEditor-Engine.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:552][  0]LogWindows: Error: [Callstack] 0x00007ffdb51398ad UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:552][  0]LogWindows: Error: [Callstack] 0x00007ffdb397a8b2 UnrealEditor-Core.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:553][  0]LogWindows: Error: [Callstack] 0x00007ffdb5524c13 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:553][  0]LogWindows: Error: [Callstack] 0x00007ffdb5221724 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:553][  0]LogWindows: Error: [Callstack] 0x00007ffdb522f336 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:553][  0]LogWindows: Error: [Callstack] 0x00007ffdb55270e2 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:554][  0]LogWindows: Error: [Callstack] 0x00007ffdb54b70b0 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:554][  0]LogWindows: Error: [Callstack] 0x00007ffdb5221724 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:554][  0]LogWindows: Error: [Callstack] 0x00007ffdb54459a2 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:554][  0]LogWindows: Error: [Callstack] 0x00007ffdb5444b7d UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:554][  0]LogWindows: Error: [Callstack] 0x00007ffdb54443eb UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:554][  0]LogWindows: Error: [Callstack] 0x00007ffdae894d23 UnrealEditor-Landscape.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:555][  0]LogWindows: Error: [Callstack] 0x00007ffd6a8d451c UnrealEditor-Engine.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:555][  0]LogWindows: Error: [Callstack] 0x00007ffdb51398ad UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:652][  0]LogWindows: Error: [Callstack] 0x00007ffdb397a8b2 UnrealEditor-Core.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:652][  0]LogWindows: Error: [Callstack] 0x00007ffdb5524c13 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:652][  0]LogWindows: Error: [Callstack] 0x00007ffdb5221724 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:652][  0]LogWindows: Error: [Callstack] 0x00007ffdb522f336 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:652][  0]LogWindows: Error: [Callstack] 0x00007ffdb55270e2 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWorldPartitionEditor: Error:   #### COMMANDLET OUTPUT >> [2024.12.04-20.46.17:652][  0]LogWindows: Error: 
LogWorldPartitionEditor: Error: #### END COMMANDLET OUTPUT ####
LogSlate: Window 'Message' being destroyed
Message dialog closed, result: Ok, title: Message, text: Conversion failed! See log for details.
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 606.181458
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 606.545410, Update Interval: 332.829987

Definitely do not use world partition.

You want to start over with World Composition.
The old system that acrually works.

1 Like

Ok thank you, can I use world composition on a landscape I already created?

You can export the heightmaps and import them (and the layper paint maps) to move your woek from one thing to another.

And you should be used to savong out both heightmaps and splat maps after woeking so that you can always preserve your work.