Hello All,
I am trying to replicate a kinematic simulation in Unreal engine which I have done in NX using Blueprints, if anybody has done this previously, please guide me or give some insights?
Has anyone here worked on a similar project—transferring or re-creating kinematic mechanisms from CAD environments (like NX, SolidWorks, etc.) into Unreal?
Any guidance, best practices, or examples would be greatly appreciated. Specifically, I’m interested in:
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Handling joint constraints or linkages
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Managing motion sequences
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Maintaining mechanical accuracy within Unreal’s physics/animation system
If you’ve done something similar or know of resources/tutorials that could help, I’d be grateful for your insights.
Thank you in advance!