Transferring Facial Animations from Maya to Unreal Engine: Seeking Guidance on Workflow and Ozone Feature

I am a 3D animator using Maya. I want to try working with Unreal Engine. I want to bring animations created in Maya into Unreal for rendering, but I understand that a special skeleton structure is required in Unreal. However, what I don’t understand is facial animation. In Maya, I can directly control the face using controllers or create specific shapes using blend shapes. But I am not sure how to transfer these facial animations to Unreal. If you know about this method or the workflow, please let me know. I have heard about a feature called Ozone, but I don’t fully understand it yet. I would appreciate your comments on this.