Transferring data between scenes in a multiplayer system.

I’m putting these in GameInstance, because that persists for the life of the game across levels.

But they need to be replicated in other places. As I understand:

  • Character - resets on respawn
  • PlayerController - persists on respawn but local only
  • PlayerState - persists on respawn and replicates, meant to hold current info about players that everyone can access. So a name can go here.

I don’t think Selected Weapon or Appearance data is relevant to other players, and can be set when a character spawns.