Transferring Animation from Maya to Unreal Engine 4
My problem i’m having is every time i apply my animation track on unreal, it doesn’t work. I’ve included pictures on how i exported and imported from Maya to unreal.
I didn’t realize the images i uploaded are soooooooooooo blurry, sorry.
The Rig i’m using is Azri
Here’s what i did next
Seletected my joints, went to tabs and clicked hierarchy. then went to edit -> keys -> bake simulation.
Still having my joints group selected i Ctrld click my geomtry group on my outliner and went up to “file” -> Export Selection and proceeded to export
Exporting my animation, went to game exporter.
Animation clips
Export Object Set - Export_Skel
FBX Version - FBX 2014/2015
On Unreal, i’ve already imported the mesh and now importing the animation.
Here’s the option box when importing my animation
Applied animation
Yet still not movement on my characters.