Transfer Spline Points Between Blueprints?

@MrHardo1

I don’t suppose you have a 5.5 version do you or the link to the thread you mentioned, this looks like its exactly what I need and the 5.6 asset isn’t backwards compatible as you know.

Would really appreciate it if you did.

Here’s the similar widget I made for 5.5.

UI_SplineTools.uasset (312.3 KB)

Updated to drop dependency on Macro Library.

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Updated the link in my previous post with a version that works in 5.5+

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Thanks

Adding 2c worth to this.

It may be better to just print string the spline points with tangents, grab from the log, toss in a CSV and create a bluetility that generates the points based on the CSV…

In my case, I have some 3459 roads to add to a project with the matching endless amount of spline points… If you don’t set stuff up with repeatability in mind you will literally loose your mind doing something like this…

Do keep in mind that Unreal and CVS reading go together like apples and oranges in first grade math… you may want to make your own IO read interface to handle the file as a stream for processing via a custom blueprint accessible function you create instead of letting Unreal handle stuff.

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