I have existing splines created using a blueprint and I’d like to use the spline point data in a new blueprint. Anyone have any advice?
ALT-drag?
You can also write a BP to copy the point data from the other.
This is what I’d like to know how to do.
If the original BP is ‘SplineBP’, then in a new BP, we can use a reference and copy the data out
This only does relative location, but of course you can copy the whole transform.
But why bother?
That works! Any way to store the spline points so that I can delete the originals?
Store them for how long?
What originals, the ones in the other BP?
Saving the level will store everything, of course.
Actually as long as I keep it in a function (instead of on the construction script) it retains the spline points. Thanks for the help @ClockworkOcean ! Here’s my final blueprint:
Lovely
I’ve copied your code and am running it in a Fn on the CS but I could only get the changes to save if I set ‘Override Construction Script’ = ON on the details panel for the spline component in level. If I ever uncheck this, it reverts back to default.
Hello where to put these codes? create a new BP or level blueprint?
New BP. It’s the one with the spline in
i also tried it , it is not permanent, when i edit or change something, it reverts back to original shape. is there any way to make these points identical, i mean like normal spline actor.