Hello there,
I am generating cave systems using spline mesh components. These meshes have a multi-layer material applied to them which uses vertex colors to blend between the material layers. Now each newly created spline mesh componenten (or meshes in general) become created with default vertex color of (1,1,1,1). I know i can copy vertex colors using vertex paint - copy function, but is it also possible to copy or transfer the vertex colors from one mesh to another using Blueprint or C++ code?
regards,