We have a reasonably large and detailed scene with multiple structures and a large amount of foliage, which we need to re assemble in Unreal. I am not expecting to be able to transfer the majority of work, but would there be any theoretical way of transferring over position information of multiple meshes?
I am aware a similar question has been asked before “previous question” but I was thinking as both engines can import and export models in FBX format, there could be a possibly of transferring the model positions in an intermediary format in Max or Maya?