Hi .
Thank you for your answer.
It worked like a charm.
I’m not sure if I can ask here but I have another question about animation and especially with the state machine.
I have created my state machine with first the idle, and second the walk/run animation.
On the animation blueprint if I’m changing the “moveForward” variable the transition works, but back in game when I’m pressing Q the character moves but the transition isn’t working.
It’s like the variable isn’t transmitting correctly between the input and the animation.
Do you ahev an idea ?
Thank you