guys help me please. When I import an object from blender to unreal engine, the size of the object is too large, the invisible volume. please help me.
Hey there @CROWMEL! Welcome to the community! Sounds like the autogenerated collision is wrong on your object, don’t worry that happens from time to time! Convex meshes and anything with complex shapes can be a bit odd. If that’s not the case and this video doesn’t help, let me know and show us your collisions in the asset itself.
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Here’s a tutorial on importing more complex SMs to UE: