Heya,
My scene only has a directional light casting shadows and all of my objects using translucent materials receive very low resolution shadows, almost as if per-vertex. Is there any way to improve this?
Best regards,
Damir H.
Heya,
My scene only has a directional light casting shadows and all of my objects using translucent materials receive very low resolution shadows, almost as if per-vertex. Is there any way to improve this?
Best regards,
Damir H.
I have the same issue. Did you find an solution for this problem?