Training Stream - Tanks vs. Zombies C++ - Live From Epic HQ

I know this is a long shot and may not fit the type of game you’re going to be building on stream, but I was wondering if you could talk a little bit about handling double tapping a button in c++? I’m mostly curious with double tapping an axis but I figure it should work the same way for both a button and an axis, unless it doesn’t <.< if that case >.> pweassee.

Just added the art for tomorrow’s stream!

This looks like it will be very helpful! I know it says live steam, but will it be available as a VOD after the stream is over?

Thanks,
EC

Yeah, VODs are available immediately afterwards on Twitch, and a few days later on YouTube (after editing).

Perfect, Thanks!

Which course? The one from ? If is that one then is worth :wink:

Ok in one hour we’re doing this entire game?

Nice, Look forward to it. Its cool see more C++ tutorial.

Probably not, but who knows, she may be a master at her craft. It doesn’t say Part 1 though. So I see why you would think so, since most streams that do cover these types of things, do end up getting broken up into different parts. However, from what she has said in this thread, this won’t be for 100% C++ newbies. She stated : "For our C++ tutorials, we generally try to build upon basic C++ knowledge of declaring classes, functions, and variables of basic data types with Unreal Engine-specific syntax and using the gameplay framework classes. The C++ course and these training streams should complement each other. " I took that as saying…Udemy C++ course for complete newbies, Epic course for those with a basic understanding of the language.

Also, there are a few tutorials already available in C++ in case no one knew about them.

https://docs.unrealengine.com/latest/INT/Programming/Tutorials/

And this is the previous/most recent gameplay one:

PLEASE more C++

They are mentioned explicitly what they are covering in first section of the series:

thanks a lot , wish you make more C++ tutorial in future

Do I have to register my own K2Nodes somewhere for them to show up in any blueprint editor? I tried something like the “createwidget” node but it is not showing up anywhere.
it’s more of a editor programming question…

This is great, I’m gonna watch it on youtube later, more c++ tutorials please :D!
And thanks for this one.

Thank you for an awesome stream, looking forward to the next one.

when will you upload it on youtube?

Just watch the replay on twitch: /v/46166355

Here’s a link to the code we created: Box

And the archive is now up on YouTube! See the first post for the link. :slight_smile:

I just watched the YouTube archive. Thank you for the stream!

I found the miscellaneous tidbits especially helpful, since I’ve not found them easy to find in other documentation. The location of the plugins and other modules, the info about the 'Build and 'Header Tools, touching on the reflection system, and the reasoning behind the choices made in the stream were all particularly helpful.

I hope you’ll continue to include that sort of information, and I look forward to the next stream.

I’m curious about why the Turret ended up being an Actor and not an ActorComponent.
Could you detail the reasons here or during the next stream?