Training Stream - Tank Vehicle - March 17th, 2015

Hi Alan,

I hope you or anyone else at Unreal will finally have time to release a proper Tank Example.
That’s the only thing that is still holding me back.

I’m no programmer.

I have a idea involving a tank as the main subject.
For a while I have been working on a prototype in unity.
I have an excellent physics based tanks system in unity… but would love to give this a shot in ue4 as well. I’m not sure what engine to use. Both have pro’s and cons for me… but UE4 is looking more promising.

So just to keep this thread alive… please get back to finishing this example asap :slight_smile:

Cheers

For everyone who can’t get collisions to work on your tank; here’s what you have to do:

  • Make sure you have collisions set up for yor tank
  • In your tank blueprint, make sure to enable physics and collisions

Now, if you did all of that, youll notice your tank collides to objects and is effected by gravity, but now it doesn’t move or rotate. Lets fix that.

  • Replace the “AddActorLocalOffset” with “AddLocalOffset” of your tank’s hull. (Mine was: “AddLocalOffset (Hull)”)
  • Replace the “AddActorLocalRotation” with “AddLocalRotation” of your tank’s Hull

And now your tank should drive and collide. Cheers!

Thank you sir! You’re an amazing human being!

Now the only thing left to fix is how to get it to maintain velocity when it goes off a ramp or something. Because right now it only moves forward while I’m holding down W. Otherwise it drops straight down.

Hey all, quick update: looking to release the Tank Project in Mid-late September.

I know it’s been a long time coming, hopefully it will be worth the wait!

That’s good news to hear, looking forward to it. Thanks Alan!

sounds good to me , thanks for keeping us up to date :slight_smile:

Hey Thanks for the update.

Cannot wait :slight_smile:

Me neither :wink:

hi, new tank will be based on vehicle class? or its be a “from scratch” project

From scratch

Will be in the UE4 support for more than 4 wheels vehicles ?

I really really hope that ue4 will have a dedicated tracked vehicle type like there is in Cryengine.
Or that will be able to help showing how to do a tracked vehicle with proper physics.

The problem I had with cryengine is that the number of wheels was hardcoded in the engine… so I was never able to finish a tiger tank because it had more wheels then supported by the tracked vehicle type.

Any update on this?

Very excited for the release.

Any Update ? thank you very much !

Looking forward to this as well! Thank you!

Earth to Alan?

It’s October already :smiley:

As you can see, we all cannot wait for an update :wink:

Cheers

September 2016 perhaps? :slight_smile:

Yeh this will be really sweet! cant wait

I understand a lot of people have been waiting for this, but I was unexpectedly called away from work for an extended stretch during the range of time I had allotted to get this project fully documented. Unfortunately, the tank is backburnered in favor of upcoming events I am obligated to . Thank you for your patience.