I hope you or anyone else at Unreal will finally have time to release a proper Tank Example.
That’s the only thing that is still holding me back.
I’m no programmer.
I have a idea involving a tank as the main subject.
For a while I have been working on a prototype in unity.
I have an excellent physics based tanks system in unity… but would love to give this a shot in ue4 as well. I’m not sure what engine to use. Both have pro’s and cons for me… but UE4 is looking more promising.
So just to keep this thread alive… please get back to finishing this example asap
Now the only thing left to fix is how to get it to maintain velocity when it goes off a ramp or something. Because right now it only moves forward while I’m holding down W. Otherwise it drops straight down.
I really really hope that ue4 will have a dedicated tracked vehicle type like there is in Cryengine.
Or that will be able to help showing how to do a tracked vehicle with proper physics.
The problem I had with cryengine is that the number of wheels was hardcoded in the engine… so I was never able to finish a tiger tank because it had more wheels then supported by the tracked vehicle type.
I understand a lot of people have been waiting for this, but I was unexpectedly called away from work for an extended stretch during the range of time I had allotted to get this project fully documented. Unfortunately, the tank is backburnered in favor of upcoming events I am obligated to . Thank you for your patience.