Training Stream - Procedural Room Generation - Jan. 6th, 2015

Hey , thanks for the reply. I broke a bunch of the connections you mentioned and managed to spawn my own third person style character in, which is great! But now my fired projectiles are sometimes colliding in mid-air. I tried disabling all the collision spawners in GridData and even changed the collision on the instanced mesh components too, but nothing seems to do the trick. Got any ideas?