Yeah, local multiplayer via split-screen is possible using just BP (Unreal’s default Online Subsystem will allow you to connect via LAN out of the box).
Take a look at the Online Session nodes, the Create Session has an option built in to create the session via LAN instead of a different subsystem (Steam, PSN, etc).
Correct, if you look in the Plugins section of the editor under Online Subsystem, some are already included and enabled by default and there is nothing extra you need to do to turn them on or get them to work. Online Subsystem Null is what would be used for LAN play.
Hello all! I am trying to make the game spawn a random Character BP each time but its not working. If i try to do this some times i cant spawn at all. what would be the correct approach?
Hey Wes, thank you for an awesome tutorial. I’m working on a VR multiplayer app using this as a starting point and wanted to see if I’m on the right track. I edited the game mode to spawn two MotionControllerPawns, and I think the next step is to edit the ProcessVR custom event inside that BP to track and replicate the movement of multiple VR players separately, is that right?
The 4 player Split Screen HUD no longer works following this Tutorial. - Version 4.13.2
Can we get a updated video or some kind of Blueprint Tutorial for the newer version 4.16.3? Thanks.
** EDIT: I was able to get some help to get this to work.**
Hello, any idea how to working with multiplayer game for mobile using Facebook integration in unreal engine 4.
I have done PC to PC by LAN but I want make this game using web server including Facebook integration.
Please send me feedback on this topic.
If I want to have the 2 player offline versus mode added to the online multiplayer game; do I use GameplayGameMode? or simply set up Game Mode fresh like the third person game mode? Thanks