Training Stream - Making Game Ready AI, Part 1 - Oct 20th, 2015

I must admit I’m a bit disappointed. We’ve had these “ABC” videos like 4 times now, and every time it’s “find random point”, “run to closest object” or “run away from player”. Can we finally get some more in-depth and advanced stuff, like coding custom EQS generators in EQS? For example I still have no idea how I can get the trace test in EQS to ignore the context object and that is something that I need A LOT.