Training Stream - Drag and Drop w/ UMG, Part 3 - August 4th, 2015

There are some things that I think need to be addressed in the next stream.

There are functions in the player controller in the second stream that weren’t covered in the first stream.
These functions were referenced at 46:20 and 47:00 in the second stream. The logic for those was set up in the second stream but that wouldn’t be clear to the viewer the first time the functions are called.

At 10:30 in the second stream it was mentioned that the inventory slot was created in the previous stream but it wasn’t. The designer view of the inventory slot was briefly discussed but the graph wasn’t. If there were functions or function overrides create on the inventory slot then the viewer would not be able to follow along since inventory slot was never brought up again.

There is slight snap every time the action bar or inventory is moved. Wes said he would look into it but I’m just bringing it up so it isn’t forgotten.

This could be my mistake but if I drag the inventory onto a slot in the action bar the whole inventory disappears.