Training Stream - Blueprint Multiplayer Shootout Game - March 10th, 2015

Hey not sure you will be on stream but I have a question (mainly for).

,what features would you like to expose next in the online subsystems (friends/voip/etc…). What general timeframe would you like them in by (i know deadlines and features get pushed back but ideally :slight_smile: )

Also, I am confident in my general programming, but when it comes to networking programming, it gets complicated quickly. Have any advice for C++ network programming (resources/texts), I’ve mainly been looking at Shooter Demo/Unreal Tournament to try to understand some of the basic elements.