WHAT
Developer Relations Technical Artist and Engine Programmer Gerleve walk us through the creation of the Multiplayer Shootout game. Learn about setting up a networked mulitplayer game using Blueprints as well as setting up input, character animations, weapon firing, and more!
WHEN
Tuesday, March 10th @ 3:30PM-5:00PM ET - Countdown]
WHERE
WHO
Developer Relations Technical Artist
Gerleve - Engine Programmer
Cool Dude (sometimes)
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer’s questions as they come up. is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!
**UPDATE! NEW TIME.
**
We’ve moved the stream to the same time next week as all of the people are in icy prisons currently…
**!UPDATE!
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stream may get canceled due to extreme weather conditions at Epic HQ.
**We will let know ahead of time if we’ve got to postpone for a week, as we may not be able to get to the office tomorrow. Stay tuned for more!
Weird, I literally just finished a blueprint example over a lunch break with the online subsystem because i was too tired to wait for your example.
Can’t wait to see what you did differently than my project.
(oo i found the docs page on prj)](.unrealengine.com/latest/INT/Resources/Showcases/BlueprintMultiplayer/index.html)
(ours are pretty similar(probably because i remember the original stream vaguely), i like the state driven gui though, i have no idea why i didn’t use that. I feel super dumb)
Also
Do you mean, you will build the entire project from scratch or just take us on a small tour of the completed project ?