See, that’s what I mean. I don’t think you understand what the Splat Material is doing, because you would know that there is no Texture that you can easily change. We give the hit location to the Material, offsetting the TextureCoordinates and then we draw a circle around this location. But the math behind it is what makes my head fuzzy and yours obviously, too. The only thing you said is where we could change the ForceStrength or the Size of the brush, but all the other important stuff is completely missing.