Glad you enjoyed the stream… here were some of the other questions that we weren’t able to get to that I wanted to post a response for.
What about rendering a final sequence? Will it render without losing frames because of different hardware?
When we render (Like kick out a render) things are frame locked so no matter how slow your machine is the final product will be frame accurate.
Real-time Cinematics can maintain constant frame rate but if performance falls below a certain threshold things will slow down
For pre-rendered scenes you can go nuts and add whatever you like - it just takes longer to render out.
Will you be able to demo record from a cooked game and bring it back into sequencer for taking shots?
Not immediately, at least not for 4.12.
Can you show how to add Animated Myst, Fog or Dust area to the sequence see how it works in sequencer?
You can use the Event track to drive Blueprint Script which can alter Material Parameters or with Effects, can Activate/Deactivate them as part of a Particle Track. We’ll try to show this in a How-to or tutorial series down the road.
Are you planning to release some of the new features before 4.12 like in incremental builds before the official release?
No. The 4.12 preview release is currently slated for end of April (subject to change). So it’s probably best to wait to get that rather than push features back into 4.11.
Continue to post any questions and we’ll try to answer them as best we can, as soon as possible.