Training Livestream - Understanding Replication in UE4 - March 21 - Live from Epic HQ

Question: Unreal Engine uses a Client-Server architecture. But is it possible to have two dedicated servers (running the same project but not the same map) communicate between each others using UE4? Say, with a server creating a beacon into the other server or some (or less) other trickery.

EDIT: Question answered on stream, thanks a lot! The answer was, it is possible but not out of the box. By instantiating UNetDrivers ourselves, we can instanciate a UNetDriver on a server that we make talk to another server instead of a client.