Hi guys, thanks for so comprehensible introduction to World Composition. Good work, and .
I am a little bit late to party, but we have a question considering transition or big map to world composition.
Does tile levels support level streaming on their own?
Now we have a big map composed of multiple sublevels which hold different arts of the world. One for landscape and other for buildings, rocks, mission gameplay objects etc. When level is loaded all that sublevels are loaded on top of one another - we did such division mostly to help designers work on their parts independently and minimize load on source control system.
So if we will move to tiled landscape, can we split our sublevels to tiles and assign them as sublevels of tilemaps, or we will need to to have them global.
As I know now sublevels of sublevels does not work in UE (or are not supported by Editor)
Also does World Composition can work with level streaming?
Thanks, hope to see your answers.