Training Livestream - Getting Started with Character Morph Targets - May 9 - Live from Epic HQ

[QUESTION] :: Anyway you can describe a pipeline on how to capture facial animation - use it in the sequencer - with the intention of getting it into Adobe Premiere. Our team’s goal is to use UE4 with the intention of using it for a short animated fiilm. Any recommended way to go about this - without having to use Maya or anything else - would be helpful.

Furthemore : Would we be able to “record” Morph targets - i.e “Character A raises eyebrows” in UE4 - then use it as a precanned animation that can be activated in Sequencer… if I imported a facial model - Could I “ragdoll puppet it” in UE4 - capture the animation - and then use the way other animations work in the sequencer editor