Training Livestream - Getting Started with AI - Jan 31 - Live from Epic HQ

What a great tutorial, where can we get more on the debug features? Also, i think there is a gap in the tutorials - i need basic information on how to save game data, say can I save and reload the Black board data… for each individual AI, perhaps one AI character can pass on knowledge to the player … say the the AI could hide or find, as the game goes along.So it would i make sense to have an inventory-like structure for objects/places/containers… with information that can be “compiled” and exchanged over time.

But in general you would want to save the full range of game-state information, say where should all Actors spawn at reload, and how do we select and initiate values at load time? I think the Game Framework tutorial (https://www.youtube.com/watch?v=0LG4hiisflg ) touch upon this, but there should be some basic/general UR4 design to handle such challenges?