Training Livestream - C++ Q&A - June 27 - Live from Epic HQ

I may be misunderstanding the dilemma, but when I saw this it was because I needed to give UPROPERTY() a visibility specifier like this:




UPROPERTY(EditDefaultsOnly, Category = "UPROPERTY Example)
TMap< AActor*, Something > SomeMapProperty;



All the UPROPERTY() specifiers can be found here

At the time I was working with TMaps in my project (4.13.2) UE4 did NOT like when I exposed those containers to blueprints. Should be okay with 4.15+ now though since you can make them in BP!