**[Question]
**
Does ue4 staff have a proper way of destroying an actor without causing other actors to crash when accessing data from a destroyed actor.
Should I use is valid each time I access actor x data? Or once at the beginning of a bp/c++ function?
I guess what Im trying to say is if I have one ai actor accessing data and do an is valid check but that actor gets destroyed while checking the variables of the actor like health, location etc but it already passed the is valid check will it return null or crash? This is for one of those instances that the small an actor is destroyed but another actor was checking the variables and already passed the is valid node.