Trailmarker
Leave markings on the ground, moving platforms, or other objects.
Autoactivation, and with a wide variety of settings.
Features:
- Project markings on landscapes, static or skeletal meshes.
- Add markings to a decal or in your material through a material function.
- Only capture when needed or told to.
- Automatically release render targets from memory.
- Features not used can be turned off to save performance.
- Activated by player pawn, chosen classes, or actors that are inside customizable bounds.
- Support motion and rotation.
- Below surface and depth culling, hide actors from capture when they are below calculated
surface level. - Save and Load to disk.
Thank you for checking out my tool for creating markings onto surfaces, and feel free to ask me questions and-/or give me feedback!
UE4 Marketplace:
Documentation:
(Mirror) TrailmarkerManual.pdf - Google Drive
Disclaimer: Quixel art assets (Plants, grass, trees and textures on images and in videos) are not included in this product.