I hope someone in here is capable of helping me out. We are working on a minigolf game. Therefor I’m working on two particle systems. Within our game the ball is capable of picking up special abilities such as being teleported into the air by a “Jump Pad”. Whenever this very effect is triggered I want a trail to follow the ball in order to enhance the feeling of speed.
As the jump height/length depends on the physics system and user input it is not predictable and therefor can’t be animated in advance. Thus I can’t utilize the Animation Trails which seem to use socket location differences within an animation track.
This is the effect I’m going for: Intro to Cascade: Creating an AnimTrail Emitter | 09 | v4.2 Tutorial Series | Unreal Engine - YouTube
Does anyone know how to set a particle emitter with a similar visual outcome up?
TL; DR: I want a trail that follows the air-curve of my ball’s jump.