What are your experiences on game design and work flow, there are plenty of books out here, of which I have never really put any effort into reading. So from initial game idea and name to content creation, game mechanics, bug fixing, testing, polishing off and publishing. If you have a rough idea should you just ‘go with the flow’ and learn the experimental self taught way or would it be better to do some serious game design research and try and follow tried and tested ways. I am thinking about saving time mostly Vs really learning the whole in and out, the pitfalls and good ways of doing things?
You also have the general software methodologies for example, a http://en.wikipedia.org/wiki/Software_release_life_cycle , you could spend a lot of time learning about all these techniques, but do we really need to do this?
And then you have all the software dev methodologies such as Agile, Scrum…
How do you approach, game design and sofware development?