Hi Guys
Not sure this is in the correct section, apologies if not.
Concept: BP actor , has physics/collision/gravity enabled. Want to connect another actor at a set distance like a tractor beam or even a crane arm.
So the beam is rigid, but… i want to add a physics restraint so that the attached actor can swing. So i do so, but if i enable physics on the component i attach to the end (as an attachpoint) the component just falls off and doesnt remain attached to the restraint.
So if i thrust, the sphere (component i added to end of physics restraint) just falls.
So the end result would be , Actor 2 gets attached to the ship (actor 1) and will swing due to physics. So as the ship moves , Actor 2 will react to the movement.
Does this make sense? Hope so, sounded better in my head!
Stewart
Note i have seen and watched videos of pendulums on youtube but mine doesnt seem to work but not sure if its down to my sceneroot being gravity/physics driven.