Hi, i’m trying to make a custom car using the hover tutorial and it’s working fine but, i have 2 problems:
1 - The car slide to much. I’ve seen in this video (in 4:54) Space Dust Racing UE4 Arcade Vehicle Physics Tour - YouTube that this guy have use some kind of counter force to add a traction to the car but i dont have any idea of how do that.
2 - I want to rotate the car in the air and for this, i want that my camera stop following the car movement. To do that i’m activating the “Use pawn control rotation” when in the air and deactivating when is in the ground.
Kinda works but when i jump, the camera always back to default position.
In this video i show both problems: