Tracking/Finding a Change

Morning,

I have a problem in the engine version I’m using (4.27) around models that are negatively scaled and physics issues (as the bodies aren’t transformed properly). This appears to have been fixed by 5.2, possibly earlier.

My question is, is there a sane way to find out when/where this was fixed so I can replicate it to my build.

I’ve tried searching the change log and tracking log, but not found much beyond some fixes for mirrored meshes when creating physics assets.

Thanks!

Looks like there was some significant changes in either 5.0 or 5.1, I can’t remember which, in the handling of some of the info used for physics bodies - I assume due to the swap over from PhysX to Chaos.

Never got it to work, but did manage to break both my engine project and VR hands BPs while looking! I’ll post on here if I ever get around to figuring it out - my temporary fix will be a manual variable to offset the weirdness when objects are grabbed.