Tracking down Saved folder bug

So I’ve run into this major lag issue where clients could barely move, even playing in editor. It happened after I rebuilt my project in 4.22. Finally, after several days of cloning projects and testing all sorts of different things, I have been able to pinpoint the problem to the Saved folder.

Specifically, if I delete the Saved folder from a cloned project and let the engine create a new one, the lag happens.

If I move the original project Saved folder into the new cloned project, the lag disappears and the game runs buttery smooth.

What exactly do you think exists in the fresh, newly generated Saved folder that could be causing this lag issue with clients?

I’ll continue testing, deleting one file at a time in the Saved folder until I find the bug :slight_smile:

So I found the culprit: leaving FrameRateLimit at it’s default setting of 240 was creating all the lag.

By setting FrameRateLimit in the GameUserSettings to 0 or 144 completely fixed the problem. No idea why but yeah.

Manually setting it to 240 or 180 didnt fix the issue. If anyone knows why this would be bugging out my project, please let me know. Hopefully the dev team will noticed this as well