Hi all, I recently switched from VS to Rider and ran into a weird issue where my project would not build after I moved the RiderLink plugin from game to engine. I found this post on the Rider forums stating that:
Currently, Unreal Engine 5, installed from Epic Games launcher, doesn’t support embedding third-party plugins in Engine, so please, reinstall RiderLink plugin in your Game project instead of Engine.
Sure enough, reinstalling the plugin in game solved the issue.
My question is: When UE5 eventually adds support for this, I want to know so that I can move the plugin installation back to being installed in-engine. What is the best way to stay up to date on changes like this? Is there a tracking bug I can keep an eye on or something?