Tracked vehicle suspension question

Greetings, i’m new in PhysX and UE4 Vehicles, so here is a question appeared.
How do i make a tracked vehicle suspension?
Here is a reference video, of the result i want to achieve…

Can somebody help me, please?

basically the same way its been done before, you add a bone above and below the wheel bone , then skin/weight the track to those bones, in the animblueprint you add a bone translation for the track bones to follow the up/down movement of the wheel bone

sorry can’t remember the name of the node off the top of my head atm