Track and remove Experimental Features from project?

I once had a “Fixed Camera Point Device” in my UEFN Island, as well as a script that used this component as a property in the code; but after realizing the downsides of using experimental features I removed them from the island.

Even after removing the device from the island and deleting the lines of code that mentions this device, I’m still getting this error in the publishing page. I not sure if this is a bug or if there’s still an experimental device / reference on the island. Is there any way I can easily track what exactly is causing this problem? I tried searching for experimental devices in the UE hierarchy but nothing popped up, so I’m really afraid of losing my 6 months of progress due to a single device I had on my island once.

Thanks in Advance!

image

1 Like

After waiting for a few days, the warning disappeared and everything is fine. There’s probably a background verification for experimental features that take some time (not necessarily a few days, probably a few hours or even minutes ).

3 Likes

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.