Hey, running into an issue where I have to turn off tracing for my character once they do an input. I either need the traced component turned off or the tracing AC itself turned off. This is how the trace interface I’m using works. When traced, BP_Turncube has a cast to the first person character which switches a boolean on so I know the trace itself is working, but I’m struggling to get any code to work. I should also not the Traced component is TraceBox in Turncube
Hello @kkid10 ,
If I understood correctly what you’re trying to achieve, you could use Set Collision Response to Channel and set the Visibility channel to Ignore. This will prevent the trace from detecting the component, without completely disabling its collision. That way, the player will still collide with the object normally.
Let me know if it works. If not, could you provide a bit more detail about your setup and what exactly you’re trying to achieve? That would help to better understand the problem and propose a new solution.
Hope it helps!






