Traces fail on perpoly SkeletalMesh using MasterPoseComponent

Hi,

I made some further tests and isolated the problem.

I can properly trace against SkeletalMeshActors but not against my Character (using the same mesh). the trace is called but the actor it gets is nullptr

this only happens if I make the trace aiming for a second mesh that uses MasterPoseComponent. if I trace against the “main” mesh of the character, the trace works

also if I comment out the line of code that calls SetMasterPoseComponent, the trace works

unlike the original issue, I do not get any hits at all (in the original issue I was able to trace against the “shape” the character would have at the A-pose)

could someone look into this please? should I make a new post or continue here?

cheers,

Chosker

[edit] added more detials