Traces fail on perpoly SkeletalMesh using MasterPoseComponent

I did some further investigation and narrowed it down even more to the MasterPoseComponent.

I’m at a point where, if at BeginPlay I call SetMasterPoseComponent then the traces fail, and if I don’t call it then the traces work.

but of course I need to set the MasterPoseComponent, otherwise the animations are out of sync between the head and body.

some more evidence:

so, can I has fix please?


cheers,

Chosker