Hi! I have a little problem with “line trace for object”, I did a trace to know what actor the player is looking at, everything work fine but the trace is colliding with volumes, like trigger boxes for example, no matter what colision setting I put on the volume, it still colide. Is there any way to fix that?
so this is a door blueprint that the player can place where he want during gameplay, there is a box used to overlap the player to open the door. The box collision is set to " overlap all dynamic" and my trace line colide with it…