Well it seems like my next step is bug report then, no?
I don’t know why but if I set the radius of the multi to a ridiculous number like 500k it will actually remove the hits, does it need to completely cover the meshes to work?
Well it seems like my next step is bug report then, no?
I don’t know why but if I set the radius of the multi to a ridiculous number like 500k it will actually remove the hits, does it need to completely cover the meshes to work?