Trace ignores HISM Components?

I chose index 0 because for testing purposes the actor spawner is only spawning random instances using 1 hism component for now.

The actor spawns are seeded so I know where it will spawn everytime.

They line up randomly around it, I can see they are getting hit by the initial trace when I enable their spawning as well.

I have them set to world static and block all.

Trace objects is only tracing for object type of “worldstatic”.

Cast does not fail.

I can use a get instance transform with the hit item and it seems to make no difference.

The trace goes through the actors and has the little hit pips on everything, nothing is being deleted though…

The tags are identical.

If I do a print string off the remove instances it puts out a bunch of trues but if I print the instance count before the removal and after there are actually more somehow.