Trace hit result on Skeletal Mesh does not return Bone name as a hit result

Hello, I’m making a zombie game but I have an error with the “hit bone name” of the break hit result, I don’t understand what the error is, simply when it shoots at another mesh instead of telling me the bone says “none” as if it didn’t It will detect it, but I tried it with hit actor and hit component and if it detects the other objects it is only the name of the bone, I searched everywhere but I did not find the error. I only found a comment that said it had the same error in version 4.7. 6 and I fixed it by updating to version 4.8.1, but I updated my project from version 5.2.1 to version 5.4.3 and it didn’t work. I attached photos, 1 video